La Epic sta già lavorando alla prossima patch.
Finalmente dopo il titan pack e il successo ottenuto la Epic si sta dando una mossa =)
Su read more trovate tutti i dettagli della prossima patch! Fixlisit
UI:
- Disabled wrap for options lists on PC.
- Split out player and bot counts on mixed servers in server browser.
- No longer require double clicking on main menu.
Game:
- No longer disable achievements for mods that don't contain code (maps and custom characters).
[COLOR="Red"][I] [B]- Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.[/B][/I][/COLOR]
- Reduced visibility of DM beacons in darkmatch.
- Fixed greed exploit with redeemer.
- Updated russian localization. Thanks Michael Sokolkov.
- Removed os helper workaround for UT2003 server, now that we have a better fix.
- Fixed low gore issue with Titans.
- Fix for wrong team shader in rare cases.
Server Administration:
- Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list,
instead of just deleting them
- Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
- Fixed bug with password being removed from URL, during non-seamless travel on the same server
- Fixed bug where the current game profiles mutators would be carried over into other gametypes
- Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
- Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
- Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the
'EndTimeDelay' and 'RestartWait' settings
- In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
[COLOR="Red"][I] [B]- Added admin-only buttons to the vote menu, which allow admins to force a winning vote[/B][/I][/COLOR]
- Added logging to track down non-seamless travel client disconnect bug.
Mod support:
- Fixed problem with cooking with -mod and ModShaderCache
[COLOR="Red"] [B][I] - Fixed map makers unable to cook when using Titan Pack assets.[/I][/B][/COLOR]
May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
- Added mutator hook for blocking team changes
Level specific:
- Fixed WAR-Confrontation raptor exploit.
- Possible fix for darkmatch memory leak.
- Added refshadercache to patch, so titan content will have shaders compiled.
Mar 20: Patch 2.1 in testing
Category: UT3 News | Posted by: ilbeppe
Comments
No comments yet
